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          Nian Banks 
          Minmatar Berserkers of Aesir
  
          
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        Posted - 2007.08.23 07:31:00 -
          [1] 
          
           
            Originally by: MrTripps T2 Destroyers are called Interdictors.
 
 
  Meh with crap resists, lower hitpoints and missing their t1 bonuses.
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          Nian Banks 
          Minmatar Berserkers of Aesir
  
          
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        Posted - 2007.08.23 08:23:00 -
          [2] 
          
           
            Originally by: Shevar
   Originally by: MrTripps T2 Destroyers are called Interdictors.
 
 
  Besides throwing bubbles around they are actually worse in the destroyer role (sniping frigs) then a t1 destroyer.
 
 
  Hence destroyer fans often stick with the destroyer and only sometimes use the interdictor. The dictor just doesn't fill the t2 role that people want for a t2 destroyer.
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          Nian Banks 
          Minmatar Berserkers of Aesir
  
          
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        Posted - 2007.08.23 13:22:00 -
          [3] 
          
           
          Hrm how about a siege mode idea like this.
  Sentry Module
  +150% turret/missile damage +100% targeting range +100% scan resolution +50% shield/armor hitpoints +XX%? to racial tanking bonus +200% signature radius +400% to turret signature radius +400% to missile explosion radius -100% velocity Immune to Ewar 10 minute activation.
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          Nian Banks 
          Minmatar Berserkers of Aesir
  
          
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        Posted - 2007.08.23 13:53:00 -
          [4] 
          
           
            Originally by: Katrina Coreli
   Originally by: Nian Banks Hrm how about a siege mode idea like this.
  Sentry Module
  +150% turret/missile damage +100% targeting range +100% scan resolution +50% shield/armor hitpoints +XX%? to racial tanking bonus +200% signature radius +400% to turret signature radius +400% to missile explosion radius -100% velocity Immune to Ewar 10 minute activation.
 
 
  Sounds good but 10 minute activation? sounds abit steep. Would rule out the ships role in small gang skirmishes (prehaps a good thing?) and limit it to fleets. I think a 2 minute to 5 minute activation time would prehaps be fairer. This would mean it would have to comit to engagements but wouldnt be limited to fleet support
 
 
  Hrm how about a skill for it that reduces the weapons signature/explosion radius negative by 10%/lvl and its activation time by 15%/lvl
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          Nian Banks 
          Minmatar Berserkers of Aesir
  
          
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        Posted - 2007.08.23 19:03:00 -
          [5] 
          
           
            Originally by: EvilSpork that siege module idea is neat. i also would LOVE the idea of a second T2 destroyer.
  so far all the ideas here are very viable.
  that siege mod wouldnt be too overpowered. it would turn into a large sig radius sitting target, with just a bit more HP and still a weak tank. it would however pwn the hell out of anything small.
  i kind of like the glass-cannon style ships, great dps, but if you get targeted, thats GG haha. i find them fun. i would use either the siege destroyer or the T2.. hunter?? class destoyers a lot.
  great thread. A++. i hope this gets seen!
 
 
  Actually it wouldn't be too uber against small targets, it has a 400% negative to its weapon signatures. Actually even I think thats an extreme negative, probably more reasonable at just 100% to turret signature
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          Nian Banks 
          Minmatar Berserkers of Aesir
  
          
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        Posted - 2007.08.24 08:52:00 -
          [6] 
          
           
            Originally by: Katrina Coreli Edited by: Katrina Coreli on 24/08/2007 07:51:30
   Originally by: RC Denton I think a t2 AF type destroyer would be a good idea. Right now destroyers can be blown away by almost anything and so it's really risky to fit the t2 guns on them that allow you to insta pop frigs, etc at long range. Having a destroyer with t2 resists and say a booster bonus as the t2 bonus along with the regular t1 destroyer bonus/disadvantages (faster tracking, lower rof) would bring more pilots out in them since they would become at least somewhat more survivable.
 
 
  Exactly I would also hope that if such a shipwere to be released it would infact increase use of the Tech 1 variants, though that may not be true at all.
 
 
  Actually the reason for destroyers having a bad name is that people don't use them when they have the high sp they need to make them the monsters they can be, so if there was a t2 combat af style destroyer then with more people training for them the more chance that the t1 will get more support and friends, if your training destroyer V you will probably give the t1 a whirl.
  Anyway I just hope for tier2 and more tech2, more = better.
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          Nian Banks 
          Minmatar Berserkers of Aesir
  
          
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        Posted - 2007.08.24 10:40:00 -
          [7] 
          
           
            Originally by: Dreadpilot Roberts if u want something to pop ceptors that bad just train for huginn and 1 volley them sheesh 
 
 
  Cool great idea. Thank you for your genius.
  Now back to Destroyers.
  Has anyone ever seen CCP comment once in any destroyer related thread? I haven't
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          Nian Banks 
          Minmatar Berserkers of Aesir
  
          
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        Posted - 2007.08.24 11:24:00 -
          [8] 
          
           
          Edited by: Nian Banks on 24/08/2007 11:25:38
   Originally by: Katrina Coreli
   Originally by: Nian Banks
   Originally by: Dreadpilot Roberts if u want something to pop ceptors that bad just train for huginn and 1 volley them sheesh 
 
 
  Cool great idea. Thank you for your genius.
  Now back to Destroyers.
  Has anyone ever seen CCP comment once in any destroyer related thread? I haven't
 
 
  We would need to mention beer alot more to get any sort of response tbh Or atleast thats how it seams to work
 
 
  Well if anyone at CCP headquarters replies and gives us any positive feedback with perhaps a future plan for the desties, then I will gladly post them a 6 pack of tasmanian draught from Boags Breweries.
  J.Boag & Son
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